Consumer Spend on Apps to Reach 75 Billion USD by 2017, as In-App Purchases Prevail
Juniper Researchs latest report on Future App Stores has determined that in 2017, over 75 billion USD will be spent on consumer apps.
Hampshire, UK - 14th August 2013: Juniper Researchs latest report on Future App Stores has determined that in 2017, over 75 billion USD will be spent on consumer apps.
This will be largely as a result of the in-app purchase model gaining continued traction across many markets, and the impact of new monetisation models used by developers and storefronts.
A Fiercely Competitive Environment
The report, Future App Stores: Discovery, Monetisation & Ecosystem Analysis 2013 2018, explores how the growing app ecosystem will be strengthened as storefronts such as Microsoft and Amazon attempt to advance against the effective duopoly which Apple and Google presently have. The intensifying competition will lead to the release of new features within these stores, such as better search and discovery tools, encouraging developers to write their apps for the more peripheral stores.
A Question of Monetisation
Nevertheless, the report also found that to 2017, the proportion of revenue accrued from apps paid for at the point of download would fall to almost a quarter of the 75 billion USD total. This presents a challenge for developers who are seeking to maximise the number of users and revenues from their app. Yet Juniper found that developers at the cutting edge of the market were using business models which allowed them to monetise 100% of their user base, through a combination of advertising and in-app purchases.
Report author Siân Rowlands also pointed out that it is not only developers who are seeking to capitalise on their user base; many app stores are also implementing carrier billing to ensure that unbanked consumers are able to pay for apps, which will contribute to the strong growth in app downloads.
Other Key Findings from the Report Include:
- The amount of revenue spent by tablet owners will increase substantially, from 7.8 billion USD this year to 26.6 billion USD in 2017.
- The most popular category of app, games, will also see the greatest share of consumer spend, taking 32% of the total revenues in 2017.
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